Large City: Qÿhtvehb Elchå Qad

Qÿhtvehb Elchå Qad

Qÿhtvehb Elchå Qad
Example Undermountain architecture.
StateUndermountain
ProvenceDådhÿh Kingdom
Sub ProvenceRÿgveq Hold
RegionRăkhǐ Bǐgmě Maquis
Founded1533
Community LeaderLord Annúngiliel
Area62 km2 (24 mi2)
Average Yearly Temp22°C (71°F)
Average Elevation1720 m (5643 ft)
Average Yearly Precipitation207 cm/y (81 in/y)
Population14852
Population Density239 people per km2 (618 people per mi2)
Town AuraCharm
Naming
Native nameQÿhtvehb Elchå Qad
Pronunciation/elˈkɑː/ /qad/
Direct Translation[then] [orbit]
Translation[Not Yet Translated]

Qÿhtvehb Elchå Qad (/elˈkɑː/ /qad/ [then] [orbit]) is a subtropical Large City located in Rÿgveq Hold, Dådhÿh Kingdom, within the Undermountain.

The name Qÿhtvehb Elchå Qad is derived from the Sylvin language, as Qÿhtvehb Elchå Qad was founded by Húlien, who was culturaly Undermountain.

Climate

Qÿhtvehb Elchå Qad has a yearly average temperature of 22°C (71°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cool 17°C (62°F). Qÿhtvehb Elchå Qad receives an average of 207 cm/y (81 in/y) of precipitation, most of which comes in the form of rain during the fall. Qÿhtvehb Elchå Qad covers an area of nearly 62 km2 (24 mi2), and an average elevation of 1720 m (5643 ft) above sea level.

Overview

Qÿhtvehb Elchå Qad was founded durring the early 16th century in summer of the year 1533, by Húlien. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Húlien.

Qÿhtvehb Elchå Qad was built using the conventions of Undermountain durring the early 16th century. Naturaly, all settlmentss have their own look to them, and Qÿhtvehb Elchå Qad is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Qÿhtvehb Elchå Qad is buildings are arranged within a network of crampt paverstone streets which form a rectangular grid, where each block verries in size given the proximity of the paralell streets forming each section. The ocasional smaller block has been used to construct a park, plaza, and other communal structures. The city is the proud owner of a properly designed set of renforced walls made from mighty querried stone blocks. Their construction and material choices would make a dwarf weap with joy, for each and every part of the elaborate fortifications are purly functional and robust well byond reason. Even nonexperts can tell the walls are an excelent defencive structure. The city's exceptionaly well made fortifications are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the citys defences.

Right off the bat Qÿhtvehb Elchå Qad hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this city has come into quite a lot of wealth, and recently from the looks of things. It’s easy to see where their wealth comes from the more you look arround. Every aspect of the city has been developed with care and great thought. The people themselves act deliberately and with care in even the simplest of daily actions.

Civic Infrastructure

Qÿhtvehb Elchå Qad possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Qÿhtvehb Elchå Qad has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Qÿhtvehb Elchå Qad has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Qÿhtvehb Elchå Qad. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Qÿhtvehb Elchå Qad's parks.

Qÿhtvehb Elchå Qad has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Qÿhtvehb Elchå Qad.

Qÿhtvehb Elchå Qad has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Qÿhtvehb Elchå Qad has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Qÿhtvehb Elchå Qad has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Qÿhtvehb Elchå Qad has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Qÿhtvehb Elchå Qad has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Qÿhtvehb Elchå Qad has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Qÿhtvehb Elchå Qad has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Qÿhtvehb Elchå Qad's public wards, blessings, and other arcane systems.

Qÿhtvehb Elchå Qad has an Arts Academy which provides higher education in many fields including math, language arts, philosophy, engineering, and other such disciplines.

Qÿhtvehb Elchå Qad possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Qÿhtvehb Elchå Qad's grid is powered by hydrogalvanic generators.

Qÿhtvehb Elchå Qad possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Qÿhtvehb Elchå Qad has a first rate hospital which caters to anyone in need of long term medical care.

Qÿhtvehb Elchå Qad has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Qÿhtvehb Elchå Qad has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Qÿhtvehb Elchå Qad's natural decorations nor waterways.

Qÿhtvehb Elchå Qad has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Qÿhtvehb Elchå Qad has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Qÿhtvehb Elchå Qad has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Qÿhtvehb Elchå Qad's mayor's house was built using a different architectural style from the rest of the town. The style used is which made use of the classical orders and mathematically precise ratios of height and width combined with a desire for symmetry, proportion, and harmony. It used columns, pediments, arches and domes are imaginatively in buildings of all types. Decorative features were seen as largely unnecessary as the sheer beauty of the structure itself was often close to art. However, many buildings with large ceiling spaces had their ceilings decorated with elaborate paintings, simply because the large flat spaces could feel wasted.

In Qÿhtvehb Elchå Qad sometimes, near one of the seasonal solstices, the sun appears to split into three and it rains from a clear sky for several hours.

The Bogwid near Qÿhtvehb Elchå Qad are known to be more aggressive than normal.

Qÿhtvehb Elchå Qad's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves reenactments to channel Invocation energies of tier 3 via recitation of scripture.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 28
  • Farmers: 43
  • Farm Laborer: 78
  • Hunters: 47
  • Milk Maids: 37
  • Ranchers: 19
  • Ranch Hands: 43
  • Shepherds: 45
    • Farmland: 59853 m2
    • Cattle and Similar Creatures: 3713
    • Poultry: 44556
    • Swine: 2970
    • Sheep: 148
    • Goats: 29
    • Horses, Mounts, and Beasts of Burden: 1485

Craftsmen

  • Arms and Toolmakers: 29
  • Blacksmiths: 34
  • Bookbinders: 19
  • Buckle-makers: 19
  • Cabinetmakers: 38
  • Candlemakers: 51
  • Carpenters: 50
  • Clothmakers: 40
  • Coach and Harness Makers: 15
  • Coopers: 38
  • Copper, Brass, Tin, Zinc, and Lead Workers: 19
  • Copyists: 13
  • Cutlers: 12
  • Fabricworkers: 34
  • Farrier: 90
  • Furriers: 9
  • Glassworkers: 53
  • Gunsmiths: 31
  • Harness-Makers: 14
  • Hatters: 28
  • Hosiery Workers: 10
  • Jewelers: 17
  • Leatherwrights: 38
  • Locksmiths: 15
  • Matchstick makers: 23
  • Musical Instrument Makers: 21
  • Painters, Structures and Fixtures: 18
  • Paper Workers: 21
  • Plasterers: 19
  • Pursemakers: 25
  • Roofers: 15
  • Ropemakers: 15
  • Rugmakers: 14
  • Saddlers: 29
  • Scabbardmakers: 31
  • Scalemakers: 16
  • Scientific, Surgical, and Optical Instrument Makers: 9
  • Sculptors, Structures and Fixtures: 14
  • Shoemakers: 13
  • Soap and Tallow Workers: 47
  • Tailors: 95
  • Tanners: 19
  • Upholsterers: 21
  • Watchmakers: 20
  • Weavers: 47
  • Whitesmiths: 12

Merchants

  • Adventuring Goods Retellers: 10
  • Arcana Sellers: 10
  • Beer-Sellers: 20
  • Booksellers: 24
  • Butchers: 37
  • Chandlers: 40
  • Chicken Butchers: 36
  • Entrepreneurs: 16
  • Fine Clothiers: 34
  • Fishmongers: 38
  • Florists: 9
  • Potion Sellers: 24
  • Resellers: 61
  • Spice Merchants: 20
  • Wine-sellers: 30
  • Wheelwright: 23
  • Woodsellers: 14

Service workers

  • Bakers: 70
  • Barbers: 72
  • Coachmen: 21
  • Cooks: 74
  • Doctors: 31
  • Gamekeepers: 24
  • Grooms: 13
  • Hairdressers: 57
  • Healers: 40
  • Housekeepers: 47
  • Housemaids: 74
  • House Stewards: 40
  • Inns: 13
  • Laundry maids: 27
  • Maidservants: 53
  • Nursery Maids: 28
  • Pastrycooks: 53
  • Restaurateur: 64
  • Tavern Keepers: 55

Specialized Laborer

  • Ashworkers: 21
  • Bleachers: 13
  • Chemical Workers: 8
  • Coal Heavers: 31
  • In-Town Couriers: 36
  • Long Haul Couriers: 34
  • Dockyard Workers: 30
  • Gas Workers: 7
  • Hay Merchants: 12
  • Leech Collectors: 43
  • Millers: 34
  • Miners: 31
  • Oilmen and Polishers: 24
  • Postmen: 34
  • Pure Finder: 18
  • Skinners: 45
  • Sugar Refiners: 8
  • Tosher: 23
  • Warehousemen: 51
  • Watercarriers: 33
  • Watermen, Bargemen, etc.: 42

Skilled Laborers

  • Accountants: 18
  • Alchemist: 21
  • Clerk: 29
  • Dentists: 15
  • Educators: 39
  • Engineers: 22
  • Gardeners: 15
  • Mages: 10
  • Plumbers: 15
  • Pharmacist: 16
  • Professors: 6
  • Scientists: 10
  • Wizards: 6

Civil Servants

  • Adventurers: 14
  • Bankers: 20
  • Civil Clerks: 33
  • Civic Iudex: 15
  • Consultants: 9
  • Exorcist: 34
  • Fixers: 17
  • Kami Clerk: 30
  • Landlords: 29
  • Lawyers: 18
  • Legend Keepers: 24
  • Militia Officers: 106
  • Monks, Monastic: 47
  • Monks, Civic: 46
  • Historian, Oral: 31
  • Historian, Textual: 17
  • Policemen, Sheriffs, etc.: 35
  • Priests: 55
  • Rangers: 19
  • Rat Catchers: 22
  • Scholars: 21
  • Spiritualist: 27
  • Slayers: 8
  • Storytellers: 58
  • Military Officers: 53

Cottage Industries

  • Brewers: 46
  • Comfort Services: 61
  • Enchanters: 16
  • Herbalists: 16
  • Jaminators: 47
  • Needleworkers: 46
  • Potters: 24
  • Preserve Makers: 40
  • Quilters: 22
  • Seamsters: 99
  • Spinners: 42
  • Tinker: 16
  • Weaver: 40

Artists

  • Actors: 14
  • Architects: 5
  • Bards: 23
  • Costumers: 9
  • Dancers: 17
  • Drafters: 9
  • Engravers: 11
  • Fine Furniture Carpenters: 7
  • Glaziers: 15
  • Inlayers: 14
  • Musicians: 47
  • Painters, Art: 7
  • Playwrights: 15
  • Sculptors, Art: 13
  • Wood Carvers: 53
  • Writers: 55

Produce Industries

  • Butter Churners: 51
  • Canners: 38
  • Cheesmakers: 55
  • Ice Merchants: 6
  • Millers: 31
  • Picklers: 25
  • Smokers: 20
  • Stockmakers: 17
  • Tobacconists: 22
  • Tallowmakers: 34

5590 of Qÿhtvehb Elchå Qad's population work within a Foundational Occupation.

8520 of Qÿhtvehb Elchå Qad's population do not work in a formal occupation, but do contribute to the local economy. 742 (5%) are noncontributers.

Points of Interest

Qÿhtvehb Elchå Qad is home to some form of natural wonder. It could be a hot spring, or an especially enchanting glade, or a particular vista. Whatever it is, it's such a lovely attraction that Qÿhtvehb Elchå Qad sees its fair share of tourists every year from all across Eyom. Consequently, its residents speak many languages at a functional level.

Qÿhtvehb Elchå Qad makes use of canals for some of its streets. Locals often fish in the canals.

POI

History

In time immemorial, reportedly some time during the early 2nd century the Kami blessed the town with wealth for a year and a day. One of Qÿhtvehb Elchå Qad's local festivals commemorates this miracle.

History